Part 2 of 9
(Edited 12/1/2023)
Childhood memories can be interesting. For you, it’s been about the cartoons, a few live-action shows, and visiting one of your cousin’s houses to play video games. All the fun in any arcade you can get into, now in the comfort of your own home. It takes a while before you struggle to call it that, but before we get there, let’s continue the smiles.
Drawing can be fun. You were a fiend for drawing ones of certain fandoms, particularly some half-shelled heroes I wish I could joke about them not surviving the 80s.
The same cousin that brought you into the home console world will remind of you of the days you’d make sound effects with your toys. It’s a thing any kid can do with them, but you’ll see how essential it’ll be to larger creative worlds. Worlds that will unknowingly help you escape the discomforts of reality, in and outside of the so-called home.
There’ also a core memory about marshmallows that may as well have been the catalyst for your sense of humor. It’s one that also gets carried into your siblings, to which their perfection of it enhances yours as well.
It’s helpful in even the most uncomfortable situations. Like the beginnings of a key separation in the family. You were providing enough jokes to drown out the sounds of one’s tears over another’s selfish behavior. But it takes time before you’re all in a place to get away from it for good.
And you’re in a season where you’ve come back, after two years of some level of peace from that place. It’s a volatile time, because the inner child and teen have yet to heal, and the adult has yet to learn how to do it.
This is especially true for those times you feel you failed as an older sibling. Not protecting one from a now-former friend’s “playful” gestures, which earned you the type of reprimand that could have “ended” you, if not cause permanent brain damage.
And not that it’s a complete excuse, but they did not build you to fight back against anyone that hurt you, or the people you love.
That isn’t your fault.
You were mostly raised to believe that acts of oppression are best to bend to, never challenged. That rebellion against the Sociopath Empire is best left to space wizards and Saturday morning cartoon heroes. Why else were you often literally told to “shut up” by people far too hurt by even a hint of truth that you spoke?
But you’ll learn that staying in a child’s place is not a good fit for adults carrying emotional weight. That every realm of artistic expression wasn’t and never will be in vain. All the media that you hold on to are for more than just connecting with people that will soon, or still mean the world to you.
They were part of the reasons you stayed creative. You will still be in a HUGE way. Those worlds allowed you to enter ones safer than the real one, evil creatures considered in most.
But they also kept you alive. A fact that has been and will be challenged often in your later years.
D.F.
Part 1, Part 3